Unreal engine - IGToolsPP Speedtree to Pivot Painter 2.0:
The Speed Tree to Pivot Painter 2.0 plugin (IGToolsPP) revolutionizes the integration of Speed Tree-generated models (exported as USD – universal scene description) into Unreal Engine. This advanced tool empowers users to transform Speed Tree models into Unreal static meshes with the cutting-edge Pivot Painter 2.0 animated wind capabilities.
Key Components:
- Static Mesh Generation: Creates a static mesh (compatible with Nanite if desired) with an additional UV channel and necessary textures to seamlessly implement Pivot Painter 2.0 wind animation.
- Material Layer Integration: Incorporates a material layer that efficiently handles wind animation, ensuring a dynamic and realistic effect on the tree.
- Material Sets: Provides a set of materials for the mesh, accommodating both normal textures and UDIM textures. This flexibility optimizes material slots in the mesh and caters to user preferences.
- Texture Import Customization: Allows users to import their own textures, such as base color, as the plugin primarily relies on original PBR textures (e.g., Quixel) rather than those exported by Speed Tree.
Some great features of Unreal engine - IGToolsPP Speedtree to Pivot Painter:
- Generates static mesh, UVs, and textures tailored for use with Pivot Painter 2.0 materials.
- Organizes a modified version of PP2 materials into material layers, supporting both normal and UDIM textures.
- Nanite support is available but not mandatory for seamless integration.
- Global wind controls through a Material Parameter Collection, enabling synchronization with a Directional Wind Actor.
- User-friendly UI for mapping Speed Tree generators to PP2 levels.
- Includes PP2 materials supporting up to 4 levels, with the option to generate PP2 textures for custom levels to suit individual material or Niagara requirements.
- Implements straightforward UV manipulations to facilitate the use of UDIM.
- Capable of generating multi-part meshes, allowing separation of leaves and branches for enhanced customization.
- Supports trees with multiple trunks and grass elements.
While the plugin does not import specific textures, its robust feature set ensures a seamless and customizable workflow for leveraging Speed Tree models with Pivot Painter 2.0 capabilities in Unreal Engine.
Download Unreal engine - IGToolsPP Speedtree to Pivot Painter 2.0 from the below link now!
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