Blender Market – Auto-Rig Pro v3.70.15:
Auto-Rig Pro is an add-on to Blender to make characters rigged as well as retarget animations. It can also offer FBX export, including the ability to create presets in Unity and Unreal Engine. I developed the first version as my in-house rigging software. I launched it several years ago, and it has increased thanks to the community's tremendous support!
New Changes:
New/improved:
- Version: 4.1: Armature collections API updated
- Version: 4.1: Since message box operators now include a "Cancel" button, use the direct popup message function instead when the "OK"/"Cancel" buttons are superfluous
- Version: 4.1: Ported the ARP FBX exporter to the latest Blender's FBX exporter since mesh normals are exported with new settings in 4.1. To maintain backwards compatibility, the old version of the ARP FBX exporter is run on older Blender versions
- Interface: New help buttons that link to the documentation in the rig, smart, remap, and export menus. It can be disabled from the addon preferences.
- Rig: Spline IK: New Twist target setting in option. Useful when rigging long necks with Spline IK limbs. A target bone must be defined to evaluate the twist rotation.
- Rig: Spline IK: New "Parent External Bone" setting, to define what bone an external limb must be parented to: the deforming tip bone or the control tip bone. For example, if the neck ref bone is parented to the tip ref bone of the Spline IK limb, it is recommended to set it to "Tip Deform" for correct behaviour so that the neck bone remains attached to the actual deforming spline bone.
- Remap: New Mocopi preset
- Export: Renaming bones from file now supports Blender's internal text files, too (thanks to Greisane for the patch)
- Export: GLTF: Custom properties located on actions and pose bones are now exported
- Export: FBX: Custom properties located on pose bones are now exported
- Export: Preserve hierarchy when objects deformed by armature modifiers are parented to other deformed objects
Fixed:
- Rig Tools: API: The operator arp.convert_rot_mode() had the wrong default values
- Export: FBX: Error with the new "argument mesh_names_data" when using Blender 4.0
- Export: Incorrect mannequin bone axes in some cases
Download Blender Market – Auto-Rig Pro v3.70.15 from the below link!