Lightning Strike Destruction – Houdini & Nuke VFX Course: We'll craft the entire scene from scratch in Houdini, covering effects, geometry, and compositing. Starting with the heightfield workflow, we'll shape the terrain. Employing various cutting techniques, we'll fracture pieces selectively.
What will be the design of parts using different cutting techniques?
You can learn how to use the techniques with the "Gumroad – Lightning Strike Destruction – Houdini & Nuke VFX Course" Tutorial.
Where can I download the product?
After subscription, You can download it for free from here.
Our simulation will feature a custom vector steering the piece's movements. To enhance realism, we'll introduce small rock debris to the simulation.
Lightning FX and Rays
We'll employ different methods, POP simulations, copy-to-points techniques, and attribute VOPs to exert precise control for lightning. Fractured pieces will give rise to volumetric rays, enhancing the lightning effect.
Debris, Smoke and Dirt
Using our fractured geometry, we'll generate smoke debris and an additional layer of particles for a dirt-like appearance.
Render and Composite
In the rendering phase, we'll set up distinct renders for each layer, complete with AOVs for precise control. The Nuke section will combine everything for the final look, blending elements seamlessly. This straightforward process will include occasional tips, tricks, and insights into preferred daily-use nodes.
includes
- 00- Overview
- 01- HeightField
- 02- Initial POP Setup
- 03- POP Adjust - Freeze Particles
- 04- Optimize Terrain
- 05- First Cutter
- 06- First Fracture
- 07- Grid Cutters
- 08- Optimize and Noise
- 09- Second Cutter Geo
- 10- Third Cutter Geo
- 11- Compiled Block
- 12- Cull small pieces
- 13- Dopnet Setup
- 14- Collision Base
- 15- Collision Terrain
- 16- Force Setup
- 17- Direction Vector
- 18- Animate Vector
- 19- Adjust Vector
- 20- Active Attribute
- 21- Adjust Simulation
- 22- Debris Rocks
- 23- Retime Simulation
- 24- Camera
- 25- Finish Simulation
- 26- DEMO Lightning
- 27- Create Lightning
- 28- Adjust Lightning
- 29- Finish Lightning
- 30- Spread Setup
- 31- Spread Noise
- 32- Branching Setup
- 33- Branching Adjust
- 34- Branching Finish
- 35- Static Setup
- 36- Static Finish
- 37- Rays Setup
- 38- Rays Scale
- 39- Rays Finish
- 40- Debris Source
- 41- Smoke Setup
- 42- Smoke Adjust
- 43- POP Setup
- 44- Ground materials and proxy
- 45- Finish Ground
- 46- Render Smoke
- 47- Render Particles
- 48- Render Lightning
- 49- Render Rays
- 50- Ground Base
- 51- World Position and Smoke
- 52- Lightning Comp
- 53- Lightning and Rays
- 54- Glow and Flares
- 55- Finish
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