Blender - Sanctus Procedural Mapping:
Transform your animation workflow with a solution that ensures that procedural material mapping remains unchanged, no matter the deformation. Sanctus Procedural Mapping v1.2 will be your new best friend to keep your materials mapped to faces during rigging, shape key creation, and more deformations through Modifiers and Geometry Nodes. This is a perfect replacement for the usual Object and Generated coordinates, providing all objects that share the same material the same scale within a texture.
Includes
- Keeps Aspect Ratio: Enjoy an aspect ratio maintained, plus an option to negate size should an object not have applied its scaling to match exactly.
- Shape Keys/Rig Deformations: Your texture will stay mapped to the face to which it's applied, regardless of where the Rig Modifier is in your stack.
- Applicable With Modifiers: No issue using this mapping even when turning your object using a Simple Deform Twist without worry.
- Applicable With Geometry Nodes: Custom Bend setups and all Geometry Nodes applied setups will accurately map this procedural texture as well.
With these powerful features, Sanctus Procedural Mapping makes it easier than ever for users to animate/deform their materials without a worry!
"Blender - Sanctus Procedural Mapping" Samples:


Blender - Download Sanctus Procedural Mapping from the below link now!
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