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A Character Animation Toolkit Built Around the Animator’s Workflow
Character animation in Maya involves far more than simply posing a rig. Animators repeatedly perform small technical and workflow-related tasks throughout a production, and those steps can take attention away from the performance itself. MGTools Pro For Maya is designed specifically to improve this part of the character animation workflow by providing a collection of tools created for Maya animators.
The toolkit has been designed and production-tested by an animator, with the main goal of improving efficiency and workflow speed. Rather than focusing on a particular character or rig, MGTools is intended for general animation workflows and works alongside different animation rigs.
What Is MGTools Pro For Maya?
MGTools is a dedicated toolset for Maya character animators. Its tools are intended to reduce the amount of time spent dealing with workflow operations, leaving animators with more time to concentrate on posing, timing, acting, and the overall character performance.
The toolkit combines tools created using MEL, Python, and C++ plug-ins. However, this combination does not require the animator to introduce MGTools-specific elements into an animation scene.
One particularly important aspect of its design is that MGTools does not create custom nodes inside Maya scenes. This helps keep it independent from the structure of the animation rig and avoids making a scene dependent on proprietary MGTools nodes.

Designed to Work With Different Animation Rigs
MGTools is built around general animation workflows rather than a specific rigging system. As a result, it is designed to function alongside any animation rig.
This approach is particularly relevant in production environments where animators may move between characters, projects, and rigs created using different pipelines. Instead of requiring a rig to be constructed specifically for the toolkit, MGTools can remain part of the animator’s broader Maya workflow.
Its underlying approach can be summarized as:
Animation Rig → MGTools Workflow Tools → Character Animation
The rig remains the foundation of the character, while MGTools provides additional tools around the animation process without adding custom nodes to the scene.
Built and Tested in Production
MGTools was developed from an animator-focused perspective and tested in production rather than being designed as a general-purpose Maya toolkit.
Its intended audience includes individual character animators as well as artists working within larger animation and VFX pipelines. According to the product information, MGTools has been used by animators and supervisors associated with studios and companies including Pixar, DreamWorks, Blue Sky, Sony Imageworks, Blur Studio, Rhythm & Hues, Nickelodeon Animation Studios, Reel FX, Method Studios, Bardel Entertainment, Squeeze Studio, and others.
This production-oriented background reflects the main purpose of the toolkit: speeding up everyday character-animation workflows so that more attention can be directed toward the performance itself.

Who Is MGTools For?
MGTools Pro For Maya is specifically aimed at Maya character animation rather than general modeling, texturing, rendering, or other unrelated Maya tasks.
It can fit into the workflows of:
- Maya character animators
- Freelance animators
- Animation studios
- VFX production teams
- Animators and supervisors working with different character rigs
Because the tools are intended to work in harmony with animation rigs without creating custom scene nodes, MGTools can be integrated into different character-animation setups while keeping the existing rig at the center of the workflow.
Ultimately, MGTools Pro For Maya is a production-focused collection of animation tools built around a straightforward idea: reduce workflow friction and give Maya character animators more time to focus on creating the character’s performance.
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