Downloadable Files
You can download Sanctus Bake for free at the end of this page.
Bake Smarter, Create Faster
If you’ve ever tried to convert procedural materials within Blender to texture maps, you know how time-consuming it can be. Creating PBR textures usually requires a few different steps within Blender when using more advanced materials.
Sanctus Bake makes it much easier to bake out node outputs, materials, decals, and mesh maps to optimized PBR textures with just a few clicks. Perfect for creating game assets or visualizations, Sanctus Bake will save you time and effort in the creation process.
What is Sanctus Bake?
Sanctus Bake is a free Blender companion addon designed for baking procedural node outputs and Sanctus materials into high-quality PBR texture maps.
Instead of rebuilding materials or manually exporting texture channels, you can bake Color, Float, and Vector outputs directly from your node tree. It also works seamlessly with Sanctus Library and Sanctus Viz materials, making texture creation much faster and more efficient.
For example, if you’ve created a procedural wood material or applied a detailed decal, Sanctus Bake can convert everything into optimized textures that are easier to use in game engines, rendering pipelines, or asset libraries.
This workflow improves performance, increases compatibility between software, and makes sharing assets much simpler.
Why Sanctus Bake Makes Baking Easier
Sanctus Bake is built specifically to streamline Blender baking workflows. Instead of spending time configuring individual bake passes, it automates the entire process while giving you control over resolution and texture outputs.
It supports both custom procedural nodes and Sanctus ecosystem materials, allowing artists to quickly generate production-ready texture maps.
Whether you’re preparing assets for animation, visualization, product rendering, or real-time applications, Sanctus Bake removes repetitive work from the pipeline.
Features
Bake Any Node Output
One of the most useful features is the ability to bake virtually any non-shader node output. Features include:
- Bake Color outputs
- Bake Float outputs
- Bake Vector outputs
- Bake Principled BSDF inputs
- Generate optimized PBR textures
- Export resolutions up to 8K
This flexibility allows artists to convert procedural materials into reusable texture maps without rebuilding their shaders.
Sanctus Library & Viz Integration
Sanctus Bake is designed specifically for the Sanctus ecosystem. It can bake:
- Sanctus Library materials
- Sanctus Viz materials
- Sanctus Library decals
- Complete PBR texture sets with one click
This greatly speeds up workflows when using pre-built Sanctus assets.
Mesh Map Generation
The addon can also generate useful mesh maps that are commonly used in texturing workflows. Available mesh maps include:
- Ambient Occlusion (AO)
- Dirty Color maps
These maps are especially useful for texturing, weathering effects, and material masking.
High Resolution Support
Projects often require different texture sizes depending on their purpose. Sanctus Bake allows custom baking resolutions all the way up to 8K, making it suitable for everything from lightweight assets to high-end production work.
Commercial License
Despite being a free companion addon, Sanctus Bake includes a commercial license, allowing professionals to integrate it into commercial production pipelines.


Tips for Better Results
For the best baking quality, choose the highest texture resolution that matches your project’s needs without creating unnecessary file sizes.
When working with procedural materials, organize your node trees before baking so outputs remain easy to identify.
If you’re using decals, bake them after final placement to ensure every detail is preserved in the generated textures.
Generating AO and Dirty Color maps together can provide excellent starting points for additional texturing work in other applications.
Final Thoughts
Sanctus Bake removes much of the repetitive work involved in creating optimized PBR textures from procedural Blender materials. Its ability to bake node outputs, Sanctus Library materials, decals, and mesh maps makes it a practical addition to many production workflows.
With support for custom resolutions up to 8K, one-click baking features, and seamless integration with the Sanctus ecosystem, it helps artists spend less time on technical setup and more time creating high-quality assets.
If your workflow involves procedural materials or the Sanctus Library, Sanctus Bake can become a valuable time-saving tool for everyday projects.
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