Tetraface Inc Metasequoia v4.8.6E (WIN): Metasequoia Ver 4.8.5 has been released. The significant changes made to this version are as the following:
- Support for up to four different channel UV (EX only)
- Ability to segregate the material areas (EX only)
- 3-axis trackball viewpoint rotation
- Support for showing specific shader mapping images like GlTF while editing panels of paint or UVs
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Windows 8.1 is no longer supported in this version. Windows 10 or later is supported.
Because Windows 8.1 is no longer supported by Microsoft, we recommend upgrading to Windows 10 or later. If you cannot transfer immediately, we recommend you use the latest supported version: Ver4.8.4b.
Multiple UV Channels
The shader glTF supports many mappings, including texture normals, occlusions, transmission, emission, etc. Furthermore, the Phong shader has three textures: texture alpha (transparent) and bump.
Each mapping was based on identical UV coordinates when using different mapped images. Ve4.8.5 lets each object be equipped with at least four channels. I, and stores the coordinates of the UV for each channel for each vertex and specifies the UV channel to map each one.
In addition to traditional formats for files (mqo/mqoz), Two file formats, such as GlTF (glb) and FBX, have been updated to support multiple UV channels for input and output.
Note that having multiple UV channels is only characteristic of the EX version. The Standard version will only be able to handle one channel like before.
Segmentation of materials
Drag a small portion of the object and switch materials to divide the material assignments into zones based on the object's shape and folds.
It's beneficial when residing materials to 3D scan data and further splitting materials into distinct objects following segmentation.
This feature is accessible only with version EX version.
3-axis trackball
A growing number of recent 3D software programs, especially recent ones, include the ability to control the viewpoint rotation similar to a trackball with three axes which allows "twist" directions in addition to left/right and up/down, with only mouse movement.
Metasequoia 4 supported two methods of viewpoint rotation preference: "Potter's wheel" and "Trackball." The commonly used trackball is now renamed "2-axis trackball," An entirely new "3-axis trackball" has been added.
When the right-most button is pulled from the center of the display, the function is similar to a standard trackball that operates in the up/down and left and right directions. However, when it is moved away from the edges of the screen, the motion is directed toward your line of vision.
Showing shader-specific mapping images
Maps exclusive to shaders glTF, such as occlusion transmission, emission, and others, aren't available within Phong shaders. Phong shaders can now be edited and displayed in the UV unwrapping and inside the Paint panel.
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