SpeedTree modeler v9.5.2 Cinema Edition(WIN): Create living environments using the power of procedural modeling, the latest photogrammetry workflows, and a brand-new set of easy-to-use art tools. SpeedTree 9 is our most accessible toolkit, featuring integrations to every engine and inexpensive licensing options. Begin creating now!
Gfx plugin details of SpeedTree modeler V9.5.0 (WIN) X64
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SpeedTree is the most widely used tool for creating vegetation assets, it can be utilized in projects ranging from blockbuster films and Indie games. It can bring worlds to life using procedural modeling, a variety of art tools, a dynamic asset library, and the most cutting-edge photogrammetry workflows.
SpeedTree 9.5 allows you to bring your environment to life through enhancements in many areas.
More control that is creative:
With the brand-new function for manipulating fronds, it is now possible to randomize and alter the fronds of the leaf. Utilizing wind, gravity, and curling capabilities the fronds will come to life, giving an organic touch to your images. We also have eliminated the necessity to go between different modeling software to edit your models to streamline workflow.
Higher levels of realism
SpeedTree 9.5 Introduces Projector, a new technique to place procedural elements such as snow, moss, and twigs on models. Utilizing ray-casting technology these details can be efficiently and accurately dispersed across vast landscapes. Through simulation of how these elements naturally accumulate over surfaces. This feature lets to add a whole new level of authenticity to your scenes and landscapes.
New techniques for procedural details:
This new elevation map feature lets you identify the segments of a mesh by using the paint tool within the cutout editor, removing the need to use external modeling software. This simplified workflow centralizes creativity control so that you remain focused on your vision for the future
Some great features of SpeedTree Cinema Edition:
The Photogrammetry Mesh Converter creates fully-realized vegetation models using 3D scans using three methods:
The process of capturing and creating tiles of bark maps
Converting scans into native SpeedTree geometry
Expanding scans using native SpeedTree geometry
Freehand Mode A set of tools that can be used to edit models manually:
Painting displacement (sculpting)
Painting vertex colors
Painting vertex detail
Drawing by hand
Atlas Control | Modify the Atlas layout
Zig-zag Jink, texture map Skew Correction
Loopable VFX Wind: Create looping vertex caches in applications that use VFX.
The New Game Wind | More attractive and faster real-time wind
Vertices with Feature vertex details to record the specifics
Revamped Mesh Crawling
Ambient Occlusion Improvements The per-vertex AO computations speed up and become more precise.