
The Foundry MODO 16.0v4 (WIN): Modo 16.0 offers a variety of new features and enhancements that offer the tools you need to build more efficiently. From the powerful and flexible Wrap Effector and the effective automatic baking capabilities offered by Texture Cache, Modo enables efficient workflows that quickly get the results you require.
Gfx plugin details of The Foundry MODO 16.0v4 (WIN)
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Some great features of The Foundry MODO 16.0v4 (WIN):
- Switch off and enable Snapping Modes easily: Modo's snapping system is robust and diverse. Users can use snapping simultaneously to a variety of components and objects. Sometimes, you need to snap to a single kind of item, and it requires you to turn off multiple components. Then, you can utilize the Alt-click to select one kind of component to snap to, and other types will be turned off.
- Rhino 7 Import and Export Workflows: Modo has supported native export and import from Rhino 5 .3DM files for several years. Rhino 7 contains many new features for which we currently accept direct mappings, such as subdivision surfaces that crease, curves, points/point clouds, and meshes.
- Measure Distances Accurately in Procedural Scenes: Accurate measurement tools are essential to creating assets and visualizations. The Ruler/Grid MeshOp facilitates designers in setting up Modo's procedural modeling system.
- Perform repetitive tasks quickly using Conditional Commands: When an artist designs a workflow that follows a sequence of actions often repeated. Modo's conditional commands 16.0 allows users to define an event that instantly triggers a specific command. For example, an artist observes that when they enter the vertex state, they will only ever use the tool to bevel the vertex. They can then utilize conditional commands to inform Modo, "Every time I click on vertex mode, activate the vertex bevel tool for me." This also simplifies the user's customization, which has been a staple of Modo.
- Group Masks: Modo's Shader Tree is a powerful and familiar shader based on stacks and can be used in various innovative ways. It's been improved to represent blending modes and opacity visually. Groups can now display a graph to clearly explain how a group masks its contents. The group's contents can now be automatically reorganized using effects. With these improvements, the shader tree has become more readable than before.
- Create a Blank UV Map Whenever the Mesh Item is added: Modo 16.0 includes a new feature that lets you create a blank UV map every time an element of a mesh is created by default.
- And many more...
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