Blender Market – Auto-Rig Pro v3.69.36:
Auto-Rig Pro is an add-on to Blender to make characters rigged as well as retarget animations. It can also offer FBX export, including the ability to create presets in Unity and Unreal Engine. I developed the first version as my in-house rigging software. I launched it several years ago, and it has increased thanks to the community's tremendous support!
New Changes:
New/improved:
- Version: Upgraded the code base to Blender 4.0, with armature collections support. Make sure to click "Update Armature" when opening rigs from older versions
- Version: Because Blender 4 removed the extra frame added at the end of the actions frame range, we added a new Legacy setting to back up this additional frame
- Version: Blender 4 does not handle correctly the double IK fingers constraints, leading to cyclic dependency (wobbly bones effect). Then, unfortunately, the second IK at the tip of the fingers had to be removed. Click "Update Armature" when opening old rigs with IK fingers. Note that this second IK constraint could be restored later and will require more advanced bone mechanics to avoid cyclic dependency.
- Export: New Presets feature to save and load export settings quickly
- Export: Expose the "Force Start/End Keyframe" setting for Fbx
- Rig: The selected armature can now be saved as a custom preset automatically (it was already possible to add custom presets before, but the preset files had to be created and put in the folder manually)
- Rig: The custom preset armatures can be removed using a dedicated menu
Fixed:
- Export: Error when actions contained a single frame only
- Export: Scene Units set to None was crashing the export
- Export: Actions with no "id_root" attributes were not exported
- Export: Wrong mannequin bones axes orientation because of hidden bones collections
- Export: Shape keys animation as an NLA track did not export with the "Apply Modifiers" setting enabled
- Export: Error when exporting IK Splines with Blender 4
- Remap: Fixed unreported bug with collection visibility
- Version: "Show IK Direction" line broken in Blender 4
- Version: "Update Armature" was not removing the second IK fingers constraint when the rig was already updated to Blender 4
- Version: Move the constraints operator broken in Blender 4 and use lower-level functions instead
- Version: Some users report an error when importing the Requests module (chart import error); use urllib instead
- Rig: Ensure bones custom shapes are assigned to the cs collection and parented to cs_grp
- Rig Layers: Error (in console) when updating layers visibility while nothing is selected
- Rig: Disable finger Rot From Scale broken in Blender 4
- Rig: Control and reference lips bones had incorrect colors in Edit mode
- Rig: Error with Kilt limbs and single colliding leg
- Rig: The Kilt custom shapes were removed when editing more than one Kilt limb
- Smart: Error when removing an optional facial object from the detection
- Smart: Error if facial objects are not assigned to any view layers
- Smart: Removed any dead BGL call for macOS compatibility
Download Blender Market – Auto-Rig Pro v3.69.36 from the below link!
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